As with Bethesdas show of Starfield, from ship customization and combat to processful universes and character creation, there’s a lot of hype. It is not surprising its titles can be viewed as being launching very serious. According to the manager of Xbox Game Studios, Starfield has the fewest bugs in any Bethesda game, ever shipped.
Booty said that we have a lot of people playing Starfield while working with Todd and the team. I see the most bugs in the smallest game ever, so if it was sent to Starfield today, it would have given it the lowest number of bugs if it were sent to Bethesda. Although it’s nice, the day-on-one experience will always differ.
At Bethesda, Booty added, the team hasn’t learned anything. They have Fallouts, Skyrims and Elder Scrolls under their belt. When the acquisition ended, this game had a significantly earlier ship date, earlier than when we had originally set for Starfield. We sat down with Todd and the team and explained we wanted to give him the time.
I think Matt said we have every person QA in our entire company playing Starfield right now, said Phil Spencer, CEO of Microsoft Gaming. He looked at the results and looked at our performance. When I think about what we saw today, it was a game. We have played the game a little while ago, so that’s the game.
Starfield launches on September 6th for Xbox X/S and PCs, with a Premium Edition allowing the early arrival of the first generation of characters and Shattered Space, which goes live. Director Todd Howard recently confirmed that since it was unlocked to thirty FPS on Xbox X/S, it would be more consistent. For the ADA, a solid drive is needed for 125 GB of space for the drive. Keep on going for more details up in the meantime.